Despite the date there was no Star Wars game at club on the 4th! Instead we had on old favourite, Bolt Action in the Desert, along with a new favourite, For King and Parliament, north of the border with Montrose.
28mm Battle of Tippermuir 1644 – For King and Parliament with Montrose supplement.
After the success of the previous club’s trial of the new FK&P Montrose and Celtic fringe supplements it was decided to start a run through of all 8 of the battle in ‘the Year of Miracles’ in a linked campaign. The battles start with Tippermuir, just outside Perth, with Montrose and MacColla’s embryonic force taking on a hastily raised set of militias and fencibles.
Most of the rules errors from the previous game (inevitable when you’re learning) were corrected and the game ran smoothly. The Covenanters were dogged by some runs of very poor luck and the initial advances with their horse were held off on the Royalist flanks. In the centre, the Irish brigade advanced confidently and, although not successful in their initial charges, were able to regroup, weather the Covenanter musketry, and finally break through in the centre. Montrose secured a major victory when he personally led in the Atholl Highlanders and routed the Covenanter left wing, causing the whole Covenanter army to break.
28mm Duel in the Sun 1942 – Bolt Action by Warlord Games
A multi player, scenario based, game of classic Bolt Action (v2!). A small British patrol with vital information, led by Captain Smith, were ambushed by elements of the dread 21st Panzer. The 21st thought that they had Tommy in the bag, only to be outflanked themselves by a British relief force. Not a typical Bolt Action game as there were a lot of tanks deployed, to give the German’s 88 something to do. There were some strange dice rolls all round, with only Captain smith able to hit anything!